About this lesson
In this tutorial Howard will introduce you to Displacement Mapping, which is a fancy way of saying ‘making text bumpy’.
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Topic Graffiti Text
Apply text to bumpy surfaces.
When to use
In this tutorial Howard will introduce you to Displacement Mapping, which is a fancy way of saying ‘making text bumpy’. Actually it’s a little more complicated than that, as you can use the underlying surface to dictate how and where the bumps go… Cool eh?
Create a displacement map for latter use
- Load the texture background file.
- Command or control shift + U to desiderate the layer (black and white).
- Add a Levels Adjustment layer: levels. Drag the right and left sliders towards the middle to boost the contrasts.
- Save as a PSD file and close.
Create the text
- Load the original texture background file again.
- Use an appropriate font and type in.
- Layer styles:
Gradient Overlay: Gradient Color Left: Dark Blue, Gradient Color Right: Light Blue.
Stroke: Size: 9, color: white.
Inner Shadow: Blend mode: Normal, Opacity: 100%, Global light: Off, Size: 9, Angle: 90, Distance: 30, color: Dark Blue, Choke: 0%.
Outer Glow: Blend mode: Normal, Opacity: 100%, Global light: Off, Angle: 90, Technique: Precise, color: Light green, Spread: 100%, Size: 25.
Some Displacement Magic
- Convert text to a smart layer.
- Menu/Filter/Distort/Displace: Horizontal and Vertical controls set to 4.
- Press OK and load in the Displacement Map created in step 1.
- Layer styles: Blend if section.
- Underlying layer.
- Pull shadows slider to right; pull highlight slider to left.
- Hold down Option (Mac) or Alt (Windows) to split slider for better results.
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